Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Empty([])

    Else([])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 7, 23, 48, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Empty([])

    Else([])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 7, 24, 48, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([5002, 5002, 0])
    ControlSwitches([5202, 5202, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 8, 23, 17, 4, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The mountains are just north of here. I'd better hurry straight there for Hans' sake!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Empty([])

    Else([])
      ControlSwitches([5002, 5002, 0])
      ControlSwitches([5202, 5202, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 8, 23, 17, 4, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Hold on a minute. I've got something you'll like."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Something I'll like? What is it?"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>From what I've seen, you seem like the kind of person who's afraid to hurt his enemy. People like that often hold back their true power."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>I think it'd be useful to give you..."])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Time stop!"])
    ControlSwitches([2014, 2014, 0])
    Wait([30])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>The Fallen Sword Angel Halo is too dangerous... Forgive me, but let me hold on to it for now."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Pardon the interruption..."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    ControlSwitches([2014, 2014, 1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"field1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>...this sword... Huh? Where is it? That's odd. I could have sworn I brought it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice rummages through her item bag."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Did you lose it?"])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>Don't be an idiot! Of course I didn't! Weird, where did it go..."])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>...I lost it."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Well, it happens to us all. It's no big deal."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>It hurts my honor to promise you something and then fail to deliver! I'll have to give you something of equal value to make up for it!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I thought the issue was with me not fighting at full strength because I'm afraid to hurt someone. How does giving me something else help?"])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>Don't worry about that, just beat them up! Monsters are tough and won't die that easily."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice yells at me while rummaging through her bag again."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's not very reassuring..."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>It'll be fine as long as you hurt them enough that they can't fight back. We monsters value our lives too and won't fight to the death or anything."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>...ah, here we are. This little thing is just as valuable as the Angel Halo."])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>Ta-da! Pocket Monster Lord's Castle♪"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([501, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's only a model..."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>It's not just any model. Here, press this button."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whoooooooa! I-it's drawing me in...!"])
    ControlSwitches([5001, 5001, 0])
    ControlSwitches([5241, 5241, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 126, 15, 14, 2, 1])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Where are we!?"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>Inside the miniature castle, I guess?"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Huhu, this castle can accommodate hundreds of people, which makes it ideal to use as a base."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>Wow... I'm starting to believe you really are the Monster Lord."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>I told you so. Come, let's have a look inside."])
    ControlSwitches([2013, 2013, 0])
    Empty([])

  Page 1
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Luka, hold on a moment. Earlier, while I was engaged with my heroic life-or-death struggle with the Monster Lord..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>I reached down her breast pocket and swiped an interesting object from inside. Take a look at this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([501, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh? A model of a castle?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Considering the Monster Lord was carrying it around with her, it has to be a magical item. Here, give this button a press."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whoooooooa! I-it's drawing me in...!"])
    ControlSwitches([5001, 5001, 0])
    ControlSwitches([5241, 5241, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 126, 15, 14, 2, 1])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Where are we...?"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>Inside that miniature castle, I guess?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>I see, so that's what it's for. It may look like a toy, but we can probably fit thousands in here."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>Thousands... What an amazing magical artifact! I can't believe she had this. Was that girl really the Monster Lord?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Shall we take a peek inside? Be on guard. If any monsters appear, cut them down without mercy."])
    ControlSwitches([2013, 2013, 0])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([5299, 5299, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 123, 17, 58, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([0, 2049, 0])
      ChangeMapDisplay([0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka's party waits outside as he enters the tent alone..."])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ChangePlayerFollowers([1])
      TransferPlayer([0, 3, 12, 12, 8, 0])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The tent is empty, there's no one inside..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([5262, 5262, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 289, 21, 45, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 68, 30, 4, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([5301, 5301, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 127, 68, 68, 8, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["～ Lost Woods ～"])
    ShowText(["Extremely Dangerous!"])
    ShowText(["Novice adventurers: DO NOT ENTER!"])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I was always told never to step foot into this forest. If we don't have any business inside, perhaps we'd better not enter..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["～ Lost Woods ～"])
    ShowText(["Extremely Dangerous!"])
    ShowText(["Novice adventurers: DO NOT ENTER!"])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I was always told never to step foot into this forest. If we don't have any business inside, perhaps we'd better not enter..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([5254, 5254, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 17, 28, 8, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 423, 14, 1, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ControlSwitches([5018, 5018, 0])
    ControlSwitches([5218, 5218, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ConditionalBranch([0, 2163, 1])
        ControlSwitches([2239, 2239, 1])
        TransferPlayer([0, 723, 44, 82, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 476, 44, 82, 8, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ControlSwitches([5018, 5018, 0])
    ControlSwitches([5218, 5218, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ConditionalBranch([0, 2163, 1])
        ControlSwitches([2239, 2239, 1])
        TransferPlayer([0, 723, 44, 82, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 476, 44, 82, 8, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ControlSwitches([31, 35, 1])
    ControlSwitches([2117, 2117, 1])
    ControlSwitches([2118, 2118, 1])
    ControlSwitches([5307, 5307, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 379, 38, 48, 8, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSwitches([5294, 5294, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 394, 20, 75, 8, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ControlSwitches([5294, 5294, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 395, 55, 76, 8, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    CallCommonEvent([378])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ChangeEncounter([1])
      Empty([])

    BranchEnd([])
    ControlSwitches([5298, 5298, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 12, 10, 58, 8, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["～ Iliasville Mountains ～"])
    ShowText(["The Slime Girls live here peacefully."])
    ShowText(["Please do not disturb their home."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ControlSwitches([5261, 5261, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 62, 30, 3, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ControlSwitches([5004, 5004, 0])
    ControlSwitches([5203, 5203, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 8, 57, 8, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ControlSwitches([5004, 5004, 0])
    ControlSwitches([5203, 5203, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 29, 8, 57, 8, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ControlSwitches([5007, 5007, 0])
    ControlSwitches([5206, 5206, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 34, 58, 8, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ControlSwitches([5007, 5007, 0])
    ControlSwitches([5206, 5206, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 34, 58, 8, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ControlSwitches([5010, 5010, 0])
    ControlSwitches([5209, 5209, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 35, 48, 22, 4, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ControlSwitches([5006, 5006, 0])
    ControlSwitches([5205, 5205, 0])
    ControlSwitches([5402, 5402, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 51, 6, 32, 8, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ControlSwitches([5006, 5006, 0])
    ControlSwitches([5205, 5205, 0])
    ControlSwitches([5402, 5402, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 51, 6, 32, 8, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ControlSwitches([5011, 5011, 0])
    ControlSwitches([5210, 5210, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 57, 1, 18, 6, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1019, 0, 2, 1])
      ControlSwitches([5012, 5012, 0])
      Empty([])

    BranchEnd([])
    ControlSwitches([5211, 5211, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 139, 22, 39, 8, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1019, 0, 2, 1])
      ControlSwitches([5012, 5012, 0])
      Empty([])

    BranchEnd([])
    ControlSwitches([5211, 5211, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 139, 22, 39, 8, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 141, 25, 1, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 141, 25, 1, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ControlSwitches([5014, 5014, 0])
    ControlSwitches([5213, 5213, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1028, 0, 5, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 11, 35, 65, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 6, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      TransferPlayer([0, 613, 1, 0, 8, 2])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 7, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 621, 35, 65, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ControlSwitches([5015, 5015, 0])
    ControlSwitches([5214, 5214, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ConditionalBranch([0, 2162, 1])
        TransferPlayer([0, 722, 54, 68, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 27, 54, 68, 8, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ControlSwitches([5015, 5015, 0])
    ControlSwitches([5214, 5214, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ConditionalBranch([0, 2162, 1])
        TransferPlayer([0, 722, 54, 68, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 27, 54, 68, 8, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([5016, 5016, 0])
    ControlSwitches([5216, 5216, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 13, 1, 15, 6, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    CallCommonEvent([336])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ControlSwitches([5017, 5017, 0])
    ControlSwitches([5217, 5217, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 47, 48, 20, 4, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([5020, 5020, 0])
    ControlSwitches([5220, 5220, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 29, 79, 8, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([5020, 5020, 0])
    ControlSwitches([5220, 5220, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 224, 29, 79, 8, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ControlSwitches([5022, 5022, 0])
    ControlSwitches([5223, 5223, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 1, 19, 6, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ControlSwitches([5022, 5022, 0])
    ControlSwitches([5223, 5223, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 1, 19, 6, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ControlSwitches([5005, 5005, 0])
    ControlSwitches([5204, 5204, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 235, 25, 38, 8, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1054, 0, 4, 2])
      CallCommonEvent([326])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 283, 25, 46, 8, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ControlSwitches([5024, 5024, 0])
    ControlSwitches([5225, 5225, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 16, 38, 8, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ControlSwitches([5024, 5024, 0])
    ControlSwitches([5225, 5225, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 16, 38, 8, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ControlVariables([1001, 1001, 0, 0, 35])
    ControlVariables([21, 21, 0, 3, 7, 0, 0])
    ControlVariables([22, 22, 0, 3, 5, -1, 0])
    ControlVariables([23, 23, 0, 3, 5, -1, 1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>...Luka, why don't we summarize what we've learned so far? I think we need to sort our information and review the current situation."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, I guess you're right..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Shocking facts were revealed to us at the chaosized Ilias Temple. The birth of a third goddess, and the existence of worlds ruled by the Goddess of Creation and the Dark Goddess."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And then my father just killed Alice's mother, Alipheese the 15th. My brain just can't keep up with these sudden turns of events."])
      ShowText([""])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuuu! Kyuuu!"])
      ShowText([""])
      ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
      ShowText(["\\n<Morrigan>We also need to figure out who this girl really is. Just what exactly is she...?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nuruko's power neutralized the chaos and brought that situation under control... We need to take that into consideration as well."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And so we decide to hold a strategy meeting..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Luka... Why don't we hold a strategy meeting now?\nI feel that we need to sort out what we have learned thus far."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, I guess you're right..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Shocking facts were revealed to us at the chaosized Ilias Temple. The birth of a third goddess, and the existence of worlds ruled by the Goddess of Creation and the Dark Goddess."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And--"])
      FadeoutBGM([1])
      TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
      ShowPicture([7, "iv_adramelek1", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([7])
      TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
      PlayBGM(["RPG::BGM(@name=\"field3\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What was that? Something feels stuck in my mind."])
      ShowText([""])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>What's wrong, Luka...?"])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>No, it's nothing..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, my brain just can't keep up with these sudden turns of events. And so we decide to hold a strategy meeting..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    Wait([120])
    ConditionalBranch([12, "$game_player.in_ship?"])
      Script(["forced_get_off_vehicle"])
      Empty([])

    BranchEnd([])
    ChangeTransparency([0])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 586, 6, 6, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([1, 1136, 0, 2, 2])
      ControlSwitches([5290, 5290, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 93, 20, 39, 8, 0])
      Empty([])

    Else([])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 205, 20, 39, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ControlSwitches([39, 39, 1])
    ControlSwitches([5026, 5026, 0])
    ControlSwitches([5227, 5227, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 53, 19, 58, 8, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ControlSwitches([39, 39, 1])
    ControlSwitches([5026, 5026, 0])
    ControlSwitches([5227, 5227, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 53, 19, 58, 8, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ControlSwitches([5302, 5302, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 131, 19, 1, 2, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ControlSwitches([5315, 5315, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 237, 14, 28, 8, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ControlSwitches([5031, 5031, 0])
    ControlSwitches([5232, 5232, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ConditionalBranch([0, 2164, 1])
        TransferPlayer([0, 721, 47, 57, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 37, 47, 57, 8, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ControlSwitches([5031, 5031, 0])
    ControlSwitches([5232, 5232, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ConditionalBranch([0, 2164, 1])
        TransferPlayer([0, 721, 47, 57, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 37, 47, 57, 8, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ControlSwitches([5033, 5033, 0])
    ControlSwitches([5234, 5234, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1065, 0, 2, 2])
      TransferPlayer([0, 719, 28, 58, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1065, 0, 3, 1])
      TransferPlayer([0, 45, 28, 58, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ControlSwitches([5033, 5033, 0])
    ControlSwitches([5234, 5234, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1065, 0, 2, 2])
      TransferPlayer([0, 719, 28, 58, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1065, 0, 3, 1])
      TransferPlayer([0, 45, 28, 58, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ControlSwitches([5034, 5034, 0])
    ControlSwitches([5235, 5235, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 29, 58, 8, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ControlSwitches([5034, 5034, 0])
    ControlSwitches([5235, 5235, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 29, 58, 8, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ControlSwitches([5032, 5032, 0])
    ControlSwitches([5233, 5233, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 143, 32, 58, 8, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ControlSwitches([5032, 5032, 0])
    ControlSwitches([5233, 5233, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 143, 32, 58, 8, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ControlSwitches([5029, 5029, 0])
    ControlSwitches([5230, 5230, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 55, 29, 57, 8, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ControlVariables([1002, 1002, 0, 0, 40])
    ControlSwitches([5039, 5039, 0])
    ControlSwitches([5240, 5240, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 38, 58, 8, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ControlVariables([1002, 1002, 0, 0, 40])
    ControlSwitches([5039, 5039, 0])
    ControlSwitches([5240, 5240, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 38, 58, 8, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([5041, 5041, 0])
    ControlSwitches([5253, 5253, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 312, 19, 37, 8, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ControlSwitches([5263, 5263, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 81, 59, 9, 2, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ControlSwitches([5268, 5268, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 257, 13, 20, 8, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ControlSwitches([5296, 5296, 0])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 320, 26, 5, 2, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ControlSwitches([5263, 5263, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 81, 11, 63, 0, 0])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ConditionalBranch([1, 1011, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The entrance to the tower is closed from the inside."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The entrance to the tower is closed from the inside."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Open up! I've brought the medicine you need!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After a brief silence, the door opens up!"])
      ControlSwitches([5265, 5265, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 86, 14, 31, 8, 0])
      ShowPicture([5, "80_hapy_a_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>......"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Here's the medicine. If you take this, you should be cured."])
      ShowPicture([5, "80_hapy_a_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
      ShowText(["\\n<Harpy>Forget the medicine, let's have sex!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Gah! Is she already too far gone?! I guess we'll have to restrain her for now!"])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>A club to her head will set her straight!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      BattleProcessing([0, 69, false, false])
      ShowPicture([5, "80_hapy_a_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
        ShowText(["\\n<Papi>We won... but did we overdo it?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>You meanie..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>S-sorry about that. Here, eat this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gives the Harpy a bit of the Fruit of the World Tree."])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>Nnngh... H-huh?"])
      ShowPicture([5, "80_hapy_a_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>All the naughty feelings are gone!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Whew, looks like it worked."])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyu!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>Thank you for bringing us this medicine. Now we need to divide it up and give it to everyone."])
      ShowPicture([5, "80_hapy_a_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>The Queen was affected too, though. She's holed up at the top of the tower, and no one has been able to get to her."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Leave her to us then. We'll make sure she gets the medicine too."])
      ShowPicture([5, "80_hapy_a_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>Be careful. Everyone's extremely horny from the disease. They may appear perfectly normal, but their minds are clouded with lust."])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>I'll start handing it out to everyone I can find. Good luck with the Queen!"])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      ControlVariables([1011, 1011, 0, 0, 3])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The harpy leaps off the ground and flies away!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, we need to go find the Queen. To the top floor, I guess..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>What a pain. I suppose this isn't something the Monster Lord can ignore though."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Really now, we're not done yet? I suppose leaving them alone could end up being an even bigger bother though."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyu kyu!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 3, 1])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 86, 14, 31, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ControlSwitches([5267, 5267, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 286, 20, 50, 8, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ControlSwitches([5266, 5266, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 98, 17, 34, 8, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ControlSwitches([11, 20, 1])
    ControlSwitches([5269, 5269, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 69, 5, 40, 8, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ControlSwitches([5021, 5021, 0])
    ControlSwitches([5222, 5222, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 43, 58, 30, 4, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ControlSwitches([5009, 5009, 0])
    ControlSwitches([5244, 5244, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([2, "A", 0])
      ConditionalBranch([4, 533, 0])
        ControlVariables([12, 12, 0, 0, 1])
        Empty([])
      Else([])
        ControlVariables([12, 12, 0, 2, 1, 5])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ControlVariables([12, 12, 0, 0, 1])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 60, 20, 31, 8, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ControlSwitches([5023, 5023, 0])
    ControlSwitches([5224, 5224, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1051, 0, 5, 1])
      TransferPlayer([0, 667, 35, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 279, 35, 38, 8, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ConditionalBranch([1, 1001, 0, 19, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's barricaded by a boulder and can't be entered."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    Else([])
      ControlSwitches([5276, 5276, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 71, 5, 30, 2, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ControlSwitches([5303, 5303, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 645, 37, 98, 8, 0])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ControlSwitches([31, 33, 1])
    ControlSwitches([5304, 5304, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 128, 27, 68, 8, 0])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ControlSwitches([5272, 5272, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 64, 42, 59, 8, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ControlSwitches([5272, 5272, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 64, 39, 1, 2, 0])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([1, 1142, 0, 45, 1])
      ControlSwitches([31, 31, 1])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 101, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1026, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The entrance to the tower is closed from the inside."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1026, 0, 1, 0])
      ControlSwitches([5293, 5293, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 101, 19, 38, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1026, 0, 2, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The entrance to the tower is closed from the inside."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ControlSwitches([5236, 5236, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 152, 2, 57, 6, 0])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ControlSwitches([5273, 5273, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 159, 17, 40, 8, 0])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ControlSwitches([5019, 5019, 0])
    ControlSwitches([5219, 5219, 0])
    ControlSwitches([5403, 5403, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 337, 53, 118, 8, 0])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is closed shut..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1029, 0, 5, 1])
      ControlSwitches([5274, 5274, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 105, 21, 42, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2092, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is closed shut..."])
      ConditionalBranch([1, 1029, 0, 3, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>They said Lucia's base was in the village. Just up the hill to the east of the inn, if I remember correctly."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ControlSwitches([5274, 5274, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 105, 21, 42, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 15, 28, 8, 0])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ControlSwitches([5315, 5315, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 237, 14, 28, 8, 0])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ControlSwitches([5280, 5280, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 150, 19, 91, 8, 0])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ControlSwitches([5317, 5317, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 135, 1, 37, 6, 0])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ControlSwitches([5280, 5280, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 204, 36, 13, 8, 0])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ControlSwitches([5028, 5028, 0])
    ControlSwitches([5229, 5229, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 132, 68, 49, 4, 0])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ControlSwitches([5310, 5310, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 308, 1, 35, 6, 0])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ControlSwitches([5315, 5315, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 250, 4, 1, 2, 0])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ControlSwitches([5287, 5287, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 328, 15, 6, 2, 0])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ControlSwitches([5292, 5292, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 8, 38, 8, 0])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ControlSwitches([5312, 5312, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 124, 27, 58, 8, 0])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([5252, 5252, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 19, 1, 8, 6, 0])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1076, 0, 5, 2])
      TransferPlayer([0, 598, 8, 58, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1076, 0, 6, 1])
      TransferPlayer([0, 136, 8, 58, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1076, 0, 5, 2])
      TransferPlayer([0, 598, 8, 58, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1076, 0, 6, 1])
      TransferPlayer([0, 136, 8, 58, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    CallCommonEvent([378])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ControlSwitches([5036, 5036, 0])
    ControlSwitches([5316, 5316, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 50, 79, 8, 0])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 15, 14, 38, 8, 0])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

  Page 1
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 151, 37, 68, 8, 0])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ControlSwitches([5309, 5309, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 134, 45, 68, 8, 0])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ControlSwitches([5314, 5314, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 130, 11, 48, 8, 0])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ControlSwitches([5308, 5308, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 129, 16, 1, 2, 0])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ControlSwitches([5021, 5021, 0])
    ControlSwitches([5222, 5222, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 43, 58, 30, 4, 0])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ControlSwitches([5019, 5019, 0])
    ControlSwitches([5219, 5219, 0])
    ControlSwitches([5403, 5403, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 337, 53, 118, 8, 0])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ControlSwitches([5315, 5315, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 250, 4, 1, 2, 0])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["～ Cave of Trials ～"])
    ShowText(["Soldier enlistment testing site"])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    CallCommonEvent([336])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ControlSwitches([5207, 5207, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 223, 10, 48, 8, 0])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 0])
    ControlSwitches([5246, 5246, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 343, 19, 38, 8, 0])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ControlSwitches([5306, 5306, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 307, 1, 46, 6, 0])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 0])
    ControlSwitches([5246, 5246, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 343, 19, 38, 8, 0])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ControlSwitches([5275, 5275, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 17, 24, 3, 2, 0])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ControlSwitches([5277, 5277, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 2149, 0])
      TransferPlayer([0, 703, 24, 53, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2148, 0])
      TransferPlayer([0, 231, 24, 53, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ControlSwitches([5282, 5282, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 68, 9, 5, 2, 0])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ControlSwitches([5295, 5295, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 296, 25, 46, 8, 0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ControlSwitches([5288, 5288, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 293, 32, 46, 8, 0])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ControlSwitches([5288, 5288, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 293, 32, 46, 8, 0])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ControlSwitches([5030, 5030, 0])
    ControlSwitches([5231, 5231, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 49, 29, 57, 8, 0])
    Empty([])

CommonEvent 130
Name = "ガルダ着陸防止"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ConditionalBranch([1, 1063, 0, 1, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Right now, Gold Fort will be under heavy guard.\nIt is not such a good idea to go there right now."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Currently, Gold Fort must be in a high state of alert. We must not get too close for now."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5285, 5285, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 713, 10, 13, 8, 0])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ConditionalBranch([1, 1063, 0, 1, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Right now, Gold Fort will be under heavy guard.\nIt is not such a good idea to go there right now."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Currently, Gold Fort must be in a high state of alert. We must not get too close for now."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5285, 5285, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 713, 10, 13, 8, 0])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We probably won't be able to go inside Esta if we head there right now. I think we should first go see the Queen of Grand Noah."])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Either way, I won't stop you.\nIf you want to go further, it's your call."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Even if we head towards Esta now, we most certainly won't be able to go inside. We must first request an audience with the Queen of Grand Noah."])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>However, I shall not step in your way if you want to go further... You must not forget our objective, though."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 61, 20, 37, 8, 0])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ControlSwitches([5305, 5305, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 133, 1, 39, 6, 0])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ConditionalBranch([1, 1054, 0, 4, 2])
      CallCommonEvent([326])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 283, 25, 46, 8, 0])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ControlSwitches([5291, 5291, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 304, 25, 49, 8, 0])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ControlSwitches([5264, 5264, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 234, 15, 29, 8, 0])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ControlSwitches([5276, 5276, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 71, 17, 8, 2, 0])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ControlSwitches([5286, 5286, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 266, 39, 78, 8, 0])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ControlSwitches([5281, 5281, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 364, 10, 18, 8, 0])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ControlSwitches([5311, 5311, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 309, 24, 48, 8, 0])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 253, 16, 1, 2, 0])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 423, 14, 1, 2, 0])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 423, 14, 1, 2, 0])
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 423, 14, 1, 2, 0])
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 423, 14, 1, 2, 0])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 423, 14, 1, 2, 0])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 423, 14, 1, 2, 0])
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 423, 14, 1, 2, 0])
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    ConditionalBranch([1, 1144, 0, 1, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Hold on a moment...\nWe probably want to have Alma Elma's capabilities before we embark for the Monster Realm."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We should head to Succubus Village first for now.\nWe shall add Alma Elma to our group, then return here."])
      ShowText([""])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 384, 28, 10, 4, 0])
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    ConditionalBranch([1, 1144, 0, 1, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Hold on a moment...\nWe probably want to have Alma Elma's capabilities before we embark for the Monster Realm."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We should head to Succubus Village first for now.\nWe shall add Alma Elma to our group, then return here."])
      ShowText([""])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 384, 28, 10, 4, 0])
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ControlSwitches([5030, 5030, 0])
    ControlSwitches([5231, 5231, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 49, 29, 57, 8, 0])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    ControlSwitches([5008, 5008, 0])
    ControlSwitches([5208, 5208, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 31, 22, 38, 8, 0])
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    ControlSwitches([5313, 5313, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 248, 10, 18, 8, 0])
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    ConditionalBranch([6, -1, 6])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The gate is sealed shut..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It looks like this gate is managed by the navy."])
        ShowText(["With it closed, we can't go out to the outer sea..."])
        ConditionalBranch([1, 1001, 0, 22, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Well, to reach Grand Noah we don't need to go to the outer sea, and that's our priority at the moment."])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Well, we don't have any reason to head there right now."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It seems that this gate is managed by the navy."])
        ShowText(["It being closed, we can't go to the outer sea area..."])
        ConditionalBranch([1, 1001, 0, 22, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>However, that's not important to our voyage to Grand Noah, being that we do not need to go through it to reach our destination."])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>That being said, that doesn't matter to our voyage at the moment."])
          ShowText(["Let's focus on what we have to do."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 172
Name = "EV172"

  Page 0
    ControlSwitches([5023, 5023, 0])
    ControlSwitches([5224, 5224, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1051, 0, 5, 1])
      TransferPlayer([0, 667, 35, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 279, 35, 38, 8, 0])
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    ControlSwitches([5313, 5313, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 238, 14, 18, 8, 0])
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Right now, Gold Fort will be under strict guard."])
        ShowText(["It is not such a good idea going there right now."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Currently, Gold Fort must be in a complete state of alert."])
        ShowText(["We must not get near that place, for now."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 714, 10, 13, 8, 0])
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    ControlSwitches([5268, 5268, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 264, 15, 1, 2, 0])
    Empty([])

CommonEvent 177
Name = "EV177"

  Page 0
    ControlSwitches([5279, 5279, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 79, 32, 38, 8, 0])
    Empty([])

CommonEvent 178
Name = "EV178"

  Page 0
    ControlSwitches([5282, 5282, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 68, 7, 50, 2, 0])
    Empty([])

CommonEvent 179
Name = "EV179"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 52, 68, 8, 0])
    Empty([])

CommonEvent 180
Name = "EV180"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 25, 68, 8, 0])
    Empty([])

CommonEvent 181
Name = "EV181"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 25, 68, 8, 0])
    Empty([])

CommonEvent 182
Name = "EV182"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 29, 1, 2, 0])
    Empty([])

CommonEvent 183
Name = "EV183"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 29, 1, 2, 0])
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 1, 20, 6, 0])
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 1, 20, 6, 0])
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 1, 20, 6, 0])
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    ControlSwitches([5300, 5300, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 125, 1, 20, 6, 0])
    Empty([])

CommonEvent 188
Name = "EV188"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 189
Name = "EV189"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 190
Name = "EV190"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 191
Name = "EV191"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 192
Name = "EV192"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 193
Name = "EV193"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 194
Name = "EV194"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 195
Name = "EV195"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 196
Name = "EV196"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 197
Name = "EV197"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 199, 16, 1, 2, 0])
    Empty([])

CommonEvent 198
Name = "EV198"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 191, 13, 1, 2, 0])
    Empty([])

CommonEvent 199
Name = "EV199"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 191, 13, 1, 2, 0])
    Empty([])

CommonEvent 200
Name = "EV200"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 191, 13, 1, 2, 0])
    Empty([])

CommonEvent 201
Name = "EV201"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 191, 13, 1, 2, 0])
    Empty([])

CommonEvent 202
Name = "EV202"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 191, 13, 1, 2, 0])
    Empty([])

CommonEvent 203
Name = "EV203"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 191, 13, 1, 2, 0])
    Empty([])

CommonEvent 204
Name = "EV204"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 191, 13, 1, 2, 0])
    Empty([])

CommonEvent 205
Name = "EV205"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 191, 13, 1, 2, 0])
    Empty([])

CommonEvent 206
Name = "EV206"

  Page 0
    ConditionalBranch([1, 1052, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This seems to be a massive school.\nIts entrance is closed shut, though..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1052, 0, 7, 1])
      ControlSwitches([5249, 5249, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 281, 25, 35, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 207
Name = "EV207"

  Page 0
    ConditionalBranch([1, 1052, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This seems to be a massive school.\nIts entrance is closed shut, though..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1052, 0, 7, 1])
      ControlSwitches([5249, 5249, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 281, 25, 35, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 208
Name = "EV208"

  Page 0
    ConditionalBranch([1, 1144, 0, 1, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Hold on a moment...\nWe will want to have Alma Elma's power when we enter the Monster Realm."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We should head to Succubus Village first for now.\nWe shall add Alma Elma to our group, then come back here."])
      ShowText([""])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 384, 28, 10, 4, 0])
    Empty([])

CommonEvent 209
Name = "EV209"

  Page 0
    ControlSwitches([5242, 5242, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 20, 31, 8, 0])
    Empty([])

CommonEvent 210
Name = "EV210"

  Page 0
    ControlSwitches([5242, 5242, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 20, 31, 8, 0])
    Empty([])

CommonEvent 211
Name = "EV211"

  Page 0
    ConditionalBranch([1, 1137, 0, 3, 2])
      ControlSwitches([5038, 5038, 0])
      ControlSwitches([5238, 5238, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 206, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 4, 1])
      ConditionalBranch([1, 1137, 0, 6, 2])
        ChangeMapDisplay([0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 209, 19, 38, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 7, 0])
      ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
      ShowText(["\\n<Tamamo>We don't have time to go back to the Kitsune Village! We must look for Black Tanuki in the Tanuki Village!"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Even as a fluffball, you sure are bossy..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>What a pompous ball of fluff..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 8, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 206, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 212
Name = "EV212"

  Page 0
    ConditionalBranch([1, 1137, 0, 1, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Hold on, this is the Tanuki Village.\nI don't know whether you've made a mistake or were planning to storm the place, but you need to wait a little."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>We're supposed to meet Tamamo in the Kitsune Village first. Let's head to the village that you can see over in the west."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Luka, this is the Tanuki Village.\nFirst, we must head to the Kitsune Village in order to meet with Tamamo."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Though personally, I would be fine with destroying the Tanuki Village right away... No no, don't mind me."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 2, 1])
      ConditionalBranch([1, 1137, 0, 6, 2])
        ControlSwitches([5239, 5239, 0])
        ChangeMapDisplay([0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 207, 18, 43, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 7, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 299, 18, 43, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 8, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 207, 18, 43, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 213
Name = "EV213"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])

CommonEvent 214
Name = "EV214"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])

CommonEvent 215
Name = "EV215"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])

CommonEvent 216
Name = "EV216"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 217
Name = "EV217"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 218
Name = "EV218"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["～ Lost Woods ～"])
    ShowText(["Extremely Dangerous"])
    ShowText(["Novice adventurers DO NOT ENTER"])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>This is another entrance to the Lost Woods.\nIt sure is a huge forest..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 219
Name = "EV219"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 220
Name = "EV220"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The mountains are north of the village! If I don't hurry, Hans might be..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 221
Name = "EV221"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 222
Name = "EV222"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 223
Name = "EV223"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 224
Name = "EV224"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 225
Name = "EV225"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 226
Name = "EV226"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 227
Name = "EV227"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 228
Name = "EV228"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 229
Name = "EV229"

  Page 0
    CallCommonEvent([301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 230
Name = "EV230"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["East(→): Pornof Village"])
    ShowText(["West(←): Ilias Continent South Tartarus"])
    Empty([])

CommonEvent 231
Name = "EV231"

  Page 0
    CallCommonEvent([302])
    Empty([])

  Page 1
    Empty([])

CommonEvent 232
Name = "EV232"

  Page 0
    CallCommonEvent([302])
    Empty([])

  Page 1
    Empty([])

CommonEvent 233
Name = "EV233"

  Page 0
    CallCommonEvent([302])
    Empty([])

  Page 1
    Empty([])

CommonEvent 234
Name = "EV234"

  Page 0
    CallCommonEvent([302])
    Empty([])

  Page 1
    Empty([])

CommonEvent 235
Name = "EV235"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["North(↑): Iliasport"])
    ShowText(["West(←): Cave of Treasures"])
    Empty([])

CommonEvent 236
Name = "EV236"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["East(→): San Ilia Castle"])
    ShowText(["West(←): Monte Carlo"])
    Empty([])

CommonEvent 237
Name = "EV237"

  Page 0
    ConditionalBranch([1, 1001, 0, 18, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["North(↑): Marle Grand Corridor (Currently Blocked)"])
      ShowText(["West(←): Mt. Saint Amos"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["North(↑): Marle Grand Corridor"])
      ShowText(["West(←): Mt. Saint Amos"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 238
Name = "EV238"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["North(↑): Luddite Village"])
    ShowText(["West(←): San Ilia Castle"])
    ShowText(["East(→): Port Natalia"])
    Empty([])

CommonEvent 239
Name = "EV239"

  Page 0
    CallCommonEvent([304])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 240
Name = "EV240"

  Page 0
    CallCommonEvent([304])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 241
Name = "EV241"

  Page 0
    CallCommonEvent([304])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 242
Name = "EV242"

  Page 0
    CallCommonEvent([304])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 243
Name = "EV243"

  Page 0
    CallCommonEvent([304])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 244
Name = "EV244"

  Page 0
    CallCommonEvent([304])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 245
Name = "EV245"

  Page 0
    CallCommonEvent([304])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 246
Name = "EV246"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["East(→): Monte Carlo"])
    ShowText(["West(←): Rubiana"])
    Empty([])

CommonEvent 247
Name = "EV247"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["East(→): Happiness Village"])
    ShowText(["West(←): Iliasburg"])
    ShowText(["North(↑): Iliasport"])
    Empty([])

CommonEvent 248
Name = "EV248"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["North(↑): Safar Ruins"])
    Empty([])

CommonEvent 249
Name = "EV249"

  Page 0
    ControlSwitches([5035, 5035, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 390, 15, 28, 8, 0])
    Empty([])

CommonEvent 250
Name = "EV250"

  Page 0
    ControlVariables([1001, 1001, 0, 0, 20])
    ControlVariables([21, 21, 0, 3, 7, 0, 0])
    ControlVariables([22, 22, 0, 3, 5, -1, 0])
    ControlVariables([23, 23, 0, 3, 5, -1, 1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>So, would you agree that now is a good time to hold another strategy meeting? We've been through so much already since the last one."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Before we head to the Noah region, we should probably consolidate and go over what we know. Do you agree, Luka?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Luka, shall we hold a quick strategy meeting? We have been through so much since the last one."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Before we head to the Noah region, we should organize our thoughts and information. What do you think, Luka?"])
      Empty([])

    BranchEnd([])
    ShowChoices([["Hold strategy meeting", "There's no need"], 0])
    When([0, "Hold strategy meeting"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Sounds good. Let's hold a meeting!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The stakes are all the more real after experiencing the crumbling of another world firsthand. And with all the strange things happening in our world..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I definitely need to discuss our situation and everything that's happened with everyone. After going over what we know, we can head to the Noah region."])
      FadeoutScreen([])
      ChangeTransparency([0])
      TransferPlayer([0, 586, 6, 6, 0, 2])
      ExitEventProcessing([])
      Empty([])

    When([1, "There's no need"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>There's no need."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Port Marle is through a cave north of Luddite Village. We should be able to secure passage on a boat to the Noah region from there."])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 251
Name = "EV251"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Arrr, what do you need?!"])
    ShowChoices([["Full Recovery", "Buy supplies", "Book of job-change", "Never mind"], 4])
    When([0, "Full Recovery"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Well then, please take a break on board!"])
      PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
      FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
      RecoverAll([0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The party's HP and MP have been fully restored!"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Buy supplies"])
      ShopProcessing([0, 2, 0, 0, false])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 13, 0, 0])
      ShopItem([0, 14, 0, 0])
      ShopItem([0, 15, 0, 0])
      ShopItem([0, 16, 0, 0])
      ShopItem([0, 17, 0, 0])
      ShopItem([0, 18, 0, 0])
      ShopItem([0, 19, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 35, 0, 0])
      ExitEventProcessing([])
      Empty([])

    When([2, "Book of job-change"])
      CallCommonEvent([113])
      ExitEventProcessing([])
      Empty([])

    When([3, "Never mind"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We can't return to the ship now. We have to enter the cave and arrest the pirates!"])
    Empty([])

  Page 3
    Empty([])

CommonEvent 252
Name = "EV252"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["East(→): Grand Noah Palace"])
    ShowText(["South(↓): Finoa Village"])
    Empty([])

CommonEvent 253
Name = "EV253"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["North(↑): Grand Noah Palace"])
    ShowText(["East(→): Cave to Yamatai Village"])
    Empty([])

CommonEvent 254
Name = "EV254"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([100, 100, 0])
    TintScreen(["Tone(@red=68.0, @green=-34.0, @blue=-34.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's getting dark. Perhaps we should make camp here?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>Hey Luka, you know how you're always in charge of our meals? How about letting me cook for a change?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>Luka's great! It'll suck if anyone else cooks!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I want to eat Luka's cooking, though..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>Grrr..."])
      Empty([])

    Else([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>All right, time to eat!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Okay, let's dig in!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ChangePlayerFollowers([1])
    TransferPlayer([0, 711, 8, 7, 8, 2])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    Wait([120])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whew, I'm stuffed!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I'm full as well, and completely satisfied! I've got to eat a lot to keep up my strength in order to beat the crap out of my mother and the Four Heavenly Knights!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Food tastes so much better after a long day's walk. Perhaps traveling on the surface isn't so bad, after all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>Grrr..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's still a bit early to go to bed. Maybe I can spend some time with my companions before turning in..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 255
Name = "EV255"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["East(→): Grand Noah Palace"])
    ShowText(["West(←): Esta"])
    Empty([])

CommonEvent 256
Name = "EV256"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["North(↑): Undine's Spring"])
    ShowText(["South(↓): Esta"])
    ShowText(["※Danger! Monster village in western forest!"])
    Empty([])

CommonEvent 257
Name = "EV257"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["North(↑): Undine's Spring"])
    ShowText(["South(↓): Esta"])
    Empty([])

CommonEvent 258
Name = "EV258"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Northeast(↗): Lima"])
    ShowText(["West(←): Gold Fort"])
    ShowText(["※Warzone: All Noah citizens, evacuate immediately."])
    Empty([])

CommonEvent 259
Name = "EV259"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["※Due to the war, going north beyond this point is forbidden."])
    Empty([])

CommonEvent 260
Name = "EV260"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([6, -1, 8])
      TransferPlayer([0, 718, 10, 13, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 2])
      TransferPlayer([0, 718, 10, 1, 2, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 261
Name = "EV261"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["East(→): Undine's Spring"])
    ShowText(["West(←): Lima, Gold Fort"])
    Empty([])

CommonEvent 262
Name = "EV262"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([100, 100, 0])
    TintScreen(["Tone(@red=68.0, @green=-34.0, @blue=-34.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We're approaching Grangold!\nWe probably won't have any chance to rest in the enemy's capital, and it's getting pretty late... Let's camp here for the night."])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>All right everyone, prepare the tent and decide who's on kitchen duty."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>All right everyone, prepare the tent and decide who's on kitchen duty."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This isn't a field trip, Mephisto.\nAnd we're not your students..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>This is not a field trip, Mephisto.\nAnd we are not your students!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1056, 0])
      ConditionalBranch([0, 1062, 0])
        ConditionalBranch([12, "exist_party_persona_id?(391)"])
          ShowTextAttributes(["mefist_fc2", 0, 0, 2])
          ShowText(["\\n<Mephisto>Rami and three more, spread the sheet and let's get the table ready."])
          ShowText(["Gob, could you please get us some water?"])
          Empty([])
        Else([])
          ShowTextAttributes(["mefist_fc1", 0, 0, 2])
          ShowText(["\\n<Mephisto>Rami and three more, spread the sheet and let's get the table ready."])
          ShowText(["Gob, could you please get us some water?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami>Suuuure!"])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>Right away!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>You're used to doing this sort of thing, aren't you...?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>You seem accustomed to doing this sort of thing..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, preparations for camping and dinner move forward..."])
    FadeoutScreen([])
    ChangePlayerFollowers([1])
    TransferPlayer([0, 736, 8, 7, 8, 2])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    Wait([120])
    FadeinScreen([])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>Come on, let's all sing a song around the fire!"])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>Come on, let's all sing a song around the fire!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>Don't... This is not a field trip!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Please do not... This is not a field trip!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1072, 0])
      ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
      ShowText(["\\n<Mini>You don't like to sing? How sad..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's still a bit early to go to bed. Maybe I can spend some time with my companions before turning in..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 263
Name = "EV263"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["～ Gold Volcano ～"])
    ShowText(["The sacred lair of the burning Salamander.\nAccess is strictly forbidden!"])
    ConditionalBranch([1, 1001, 0, 27, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The monsters that made these volcanic caves their lair are extremely powerful, even amongst the ones across the Gold region. We should return only after we've done everything in this region."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>The monsters that reside in these volcanic caves are extremely powerful, even amongst the ones across the Gold region. We should return only after we've dealt with everything in this area."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 264
Name = "EV264"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Northeast(↗): Gold Port"])
    ShowText(["Northwest(↖): Lava Mines"])
    ShowText(["South(↓): Western Gold Checkpoint"])
    Empty([])

CommonEvent 265
Name = "EV265"

  Page 0
    ConditionalBranch([1, 1053, 0, 1, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 266
Name = "EV266"

  Page 0
    ConditionalBranch([1, 1053, 0, 2, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 267
Name = "EV267"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>We've been told that the angel leader is residing in the \\C[17]Snow Shrine\\C[0] to the southeast. Come on, let's go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>We've been informed that the angel leader is residing in the \\C[17]Snow Shrine\\C[0] southeast from here. Whether or not she will release the barrier willingly is another matter..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 268
Name = "EV268"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Finally, it's time to enter Ilias Temple.\nThere, we should find not just the cause of the mana distortion, but also the core of this mystery."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The temple's location is southwest of Snow Heaven. First head west from the town, then proceed to the south."])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>I've got a weird feeling about this...\nCall it a hunch, but...it's like something big is waiting for us in there..."])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>It is truly an honor to be able to be present for such an interesting event..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It's finally time for us to get to the bottom of this... I'm prepared for whatever we'll face.\nCome on, let's go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Now then, let us head for the \\C[17]Hall of Creation\\C[0] to perform the ritual that will resurrect the Seraphs. It should be located to the south once we return to Snow Heaven."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I will be fighting alongside a seraph who looks just like my mother and shares her name...\nIt's a sad feeling, yet exciting and mysterious at the same time."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 269
Name = "EV269"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1076, 0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>At last, the time has come for us to enter Ilias Temple. There, we shall find not only the source of the mana distortion, but also the core of this mystery."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The temple is located to the southwest of Snow Heaven. First head west, then move towards the south."])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>I shall accompany you, Ilias!"])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>Naturally, this Eden shall always be by Ilias' side..."])
      ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
      ShowText(["\\n<Micaela-chan>In the name of Ilias, I shall carve open the way..."])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>Me too! Me too!"])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>I've got a weird feeling about this...\nCall it a hunch, but...it's like something big is waiting for us in there..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It's finally time for us to get to the bottom of this... I'm prepared for whatever we'll face.\nCome on, let's go!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 270
Name = "EV270"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([100, 100, 0])
    TintScreen(["Tone(@red=68.0, @green=-34.0, @blue=-34.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's getting dark... Let's camp here for the night."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>This is our last chance to rest up before entering Ilias Temple. I don't know what's waiting for us in there, but I'm gonna eat until I can't eat anymore!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>This will be our last moment of respite before heading inside Ilias Temple. Let us prepare for battle and eat until we're filled!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>This might be our last meal.\nI should make sure I don't have any regrets..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>That wasn't what I meant...\nWe just need to rest a little for whatever battle may lie ahead."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>That is not what I meant...\nWe simply have to regain our strength for whatever battle may lie ahead."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya... Why are you acting so pessimistic all of a sudden?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Y-you're right...\nI'm not sure why, but I have a really bad feeling about this."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    FadeoutScreen([])
    ChangePlayerFollowers([1])
    TransferPlayer([0, 741, 8, 7, 8, 2])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    Wait([120])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So, how was the meal everyone?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Full of food and full of energy!\nWith this, I'm ready for anything!"])
      ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
      ShowText(["\\n<Alicetroemeria>You're quite the skilled chef, Hero Luka...\nDelicious, indeed..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>I am stuffed today!\nDo you see, Eden?\\*\\fi That\\*\\fi is how you cook a meal!"])
      ConditionalBranch([1, 1077, 0, 2, 1])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>I had no idea that there were such delicacies on the surface. Did you like it, Micaela?\nAnd you, Lucifina?"])
        ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
        ShowText(["\\n<Micaela-chan>Yeah, it was delicious..."])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["\\n<Lucifina-chan>It was soooo good!"])
        Empty([])
      Else([])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>I agree, it was delicious."])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>(Is she too dense to realize I was criticizing her?)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>............"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's still a bit early to go to bed. Maybe I can spend some time with my companions before turning in..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 271
Name = "EV271"

  Page 0
    ConditionalBranch([1, 1053, 0, 3, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 272
Name = "EV272"

  Page 0
    ConditionalBranch([1, 1053, 0, 4, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 273
Name = "EV273"

  Page 0
    ConditionalBranch([1, 1053, 0, 5, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 274
Name = "EV274"

  Page 0
    ConditionalBranch([1, 1053, 0, 6, 0])
      ShowTextAttributes(["umiusi_k_fc1", 2, 0, 2])
      ShowText(["\\n<Stacy>Hmmmm..."])
      ShowTextAttributes(["umiusi_k_fc1", 1, 0, 2])
      ShowText(["\\n<Stacy>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>You beat me to it..."])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 275
Name = "EV275"

  Page 0
    ConditionalBranch([1, 1053, 0, 7, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ConditionalBranch([0, 1205, 0])
        ShowTextAttributes(["levia_fc1", 0, 0, 2])
        ShowText(["\\n<Levia>(How could she possibly know that without any means of communication?)"])
        Empty([])
      BranchEnd([])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 276
Name = "EV276"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 745, 15, 28, 8, 0])
    Empty([])

CommonEvent 277
Name = "EV277"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([60])
    Script(["forced_get_off_vehicle"])
    TransferPlayer([0, 753, 7, 27, 8, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 278
Name = "EV278"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Help... Help..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>What is a Polar Bear doing alone on this island...!?\nIs she lost?"])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Polar Bears have a natural instinct of riding drifting ice chunks heading south. It seems that the turbulent ocean current has carried her to this isolated island."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>Polar Bears have a natural instinct of riding drifting ice chunks heading south. It seems that the turbulent ocean current has carried her to this isolated island."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>Polar Bears have a natural instinct of riding drifting ice chunks heading south. It seems that the turbulent ocean current has carried her to this isolated island."])
        Empty([])
      BranchEnd([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Polar Bears have a natural instinct of riding drifting ice chunks heading south. She must have drifted to this isolated island due to the turbulent ocean current..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Help... Help..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Hey there little fella, I'm sorry for what happened to you. Would you like to return to your friends?"])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
      ShowText(["\\n<Alicetroemeria>Luka, please do something for me.\nBeary is saying that he wants you to help her..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
      ShowText(["\\n<Lucifina-chan>All right, let's save her!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Hmmmm......"])
    ShowChoices([["We will help you", "Leave her alone"], 2])
    When([0, "We will help you"])
      ConditionalBranch([0, 2314, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I want to, but we don't know where to take her...\nWe can't bring her with us and travel aimlessly without knowing exactly where to go."])
        ShowTextAttributes(["sonia_fc1", 4, 0, 2])
        ShowText(["\\n<Sonya>Well, let's find out then.\nDon't worry, we will definitely come back for you."])
        ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
        ShowText(["\\n<Polar Bear Girl>Help... Help..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Poor thing... For now, we can't do anything about her.\nIf we continue on our journey, we may find where we should bring this Polar Bear."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>There was a Polar Bear village right by the passage of Snow Cave.\nMaybe we could take her there."])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>Did you hear that? We will bring you back to your friends!\nCome with us."])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>Okay..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ControlSwitches([2315, 2315, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The lost Polar Bear Girl joined the party temporarily!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Well then, let's bring you to that village!"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave her alone"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We're all lost on an isolated island.\nThat's the epitome of life..."])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 279
Name = "EV279"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 755, 13, 28, 8, 0])
    Empty([])

CommonEvent 280
Name = "EV280"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 756, 9, 13, 8, 0])
    Empty([])

CommonEvent 281
Name = "EV281"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 754, 9, 13, 8, 0])
    Empty([])

CommonEvent 282
Name = "EV282"

  Page 0
    ControlSwitches([5025, 5025, 0])
    ControlSwitches([5226, 5226, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ConditionalBranch([0, 2161, 1])
        TransferPlayer([0, 742, 38, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 21, 38, 58, 8, 0])
    Empty([])

  Page 1
    ConditionalBranch([1, 1211, 0, 1, 0])
      FadeoutScreen([])
      ControlSwitches([31, 39, 1])
      ChangeTransparency([0])
      TransferPlayer([0, 945, 0, 0, 0, 2])
      Wait([60])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 921, 12, 28, 8, 0])
    Empty([])

CommonEvent 283
Name = "EV283"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 284
Name = "EV284"

  Page 0
    ControlSwitches([5025, 5025, 0])
    ControlSwitches([5226, 5226, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1001, 0, 29, 0])
      ConditionalBranch([0, 2161, 1])
        TransferPlayer([0, 742, 38, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 21, 38, 58, 8, 0])
    Empty([])

  Page 1
    ConditionalBranch([1, 1211, 0, 1, 0])
      FadeoutScreen([])
      ControlSwitches([31, 39, 1])
      ChangeTransparency([0])
      TransferPlayer([0, 945, 0, 0, 0, 2])
      Wait([60])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 921, 12, 28, 8, 0])
    Empty([])

CommonEvent 285
Name = "EV285"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 286
Name = "EV286"

  Page 0
    ConditionalBranch([13, 2])
      ControlVariables([22, 22, 0, 3, 5, -1, 0])
      ControlVariables([23, 23, 0, 3, 5, -1, 1])
      ConditionalBranch([1, 22, 0, 148, 1])
        ConditionalBranch([1, 22, 0, 248, 2])
          ConditionalBranch([1, 23, 0, 48, 1])
            ConditionalBranch([1, 23, 0, 99, 2])
              ConditionalBranch([2, "A", 1])
                ConditionalBranch([0, 4, 0])
                  ShowTextAttributes(["alice_fc5", 2, 0, 2])
                  ShowText(["\\n<Alice>Hellgondo... We've reached the Monster Continent. Are you planning to just head straight to the Monster Lord's Castle like this?"])
                  ShowText([""])
                  ShowText([""])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 5, 0])
                  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                  ShowText(["\\n<Ilias>Hellgondo... We have reached the Monster Continent. Do you plan on heading straight for the Monster Lord's Castle like this?"])
                  ShowText([""])
                  ShowText([""])
                  Empty([])
                BranchEnd([])
                ShowChoices([["Head for the Monster Lord's Castle", "Not yet"], 2])
                When([0, "魔王城に向かう"])
                  ControlSelfSwitch(["A", 0])
                  ConditionalBranch([0, 4, 0])
                    ShowTextAttributes(["alice_fc5", 2, 0, 2])
                    ShowText(["\\n<Alice>So it's finally time...\nHowever, we shouldn't carelessly approach the Monster Lord's Castle on Galda."])
                    ShowText([""])
                    ShowText([""])
                    ShowTextAttributes(["alice_fc5", 2, 0, 2])
                    ShowText(["\\n<Alice>The air defense network around the Monster Lord's Castle is extremely tight. Wyverns keep watch over the airspace as its defense forces."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 5, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>I see, so it is finally time...\nHowever, it would not be wise to carelessly approach the Monster Lord's Castle on Galda."])
                    ShowText([""])
                    ShowText([""])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>The air defense forces of the Monster Lord's army are keeping watch of the airspace around the castle. We cannot simply charge through such tight defenses with a bird this huge."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
                  ShowText(["\\n<Sonya>That's for sure...\nWe'd get shot down if we approached the castle like that."])
                  ShowText([""])
                  ShowText([""])
                  ConditionalBranch([4, 347, 0])
                    ShowTextAttributes(["wyvern_fc1", 0, 0, 2])
                    ShowText(["\\n<Warvein>My family's air defense forces are still alive and well in this era? Then it'd be suicidal to try approaching them with this big bird."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 4, 0])
                    ShowTextAttributes(["alice_fc5", 2, 0, 2])
                    ShowText(["\\n<Alice>We should land somewhere far away from the Monster Lord's Castle for now. From there, we'll head to the castle by foot."])
                    ShowText([""])
                    ShowText([""])
                    ShowTextAttributes(["alice_fc5", 2, 0, 2])
                    ShowText(["\\n<Alice>All right Galda, lower your altitude!\nWe're going to land at the southern part of the Monster Continent!"])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 5, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>We should land somewhere far away from the Monster Lord's Castle for now. From there, we will head to the castle on foot."])
                    ShowText([""])
                    ShowText([""])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>With that said... Galda, lower your altitude!\nWe shall land at the southern part of the Monster Continent!"])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["galda_fc1", 1, 0, 2])
                  ShowText(["\\n<Galda>Kweeh!"])
                  ShowText([""])
                  ConditionalBranch([4, 58, 0])
                    ShowTextAttributes(["inp_fc2", 2, 0, 2])
                    ShowText(["\\n<Remi>Th-the Monster Continent...*tremble* *shiver*..."])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Galda lowers her altitude and descends towards the southern area of the continent, where security is more lax..."])
                  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
                  FadeoutScreen([])
                  Wait([120])
                  Script(["forced_get_off_vehicle"])
                  SetVehicleLocation([2, 0, 2, 0, 0])
                  TransferPlayer([0, 2, 196, 94, 2, 2])
                  FadeinScreen([])
                  ConditionalBranch([0, 4, 0])
                    ShowTextAttributes(["alice_fc5", 1, 0, 2])
                    ShowText(["\\n<Alice>Okay, it doesn't look like we've been spotted...\nLet's start walking towards the Monster Lord's castle."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 5, 0])
                    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                    ShowText(["\\n<Ilias>All right, it seems we haven't been noticed.\nWe shall head towards the Monster Lord's Castle on our own two legs."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["galda_fc1", 1, 0, 2])
                  ShowText(["\\n<Galda>Kweeh!"])
                  ShowText([""])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Galda settles herself inside the Pocket Castle..."])
                  ShowTextAttributes(["sonia_fc1", 0, 0, 2])
                  ShowText(["\\n<Sonya>Stay quiet in there for a little while.\nYou're too big, and would make us stand out."])
                  ShowText([""])
                  ShowText([""])
                  ShowTextAttributes(["galda_fc1", 2, 0, 2])
                  ShowText(["\\n<Galda>Kweh!"])
                  ShowText([""])
                  ConditionalBranch([0, 4, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>Now then... We should probably settle down for a bit before going towards the Monster Lord's Castle. There's a shrine nearby here, so let's head there first."])
                    ShowText([""])
                    ShowText([""])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>It should be to the east.\nThere are signposts everywhere around here, so just follow their directions."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 5, 0])
                    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                    ShowText(["\\n<Ilias>Now then... We should probably settle down for a bit before going towards the Monster Lord's Castle. There is a shrine near this area, so we should head there first."])
                    ShowText([""])
                    ShowText([""])
                    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                    ShowText(["\\n<Ilias>It should be to the east.\nThere are many signposts around here, so be sure to check them."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>The shrine to the east comes first...\nOkay then, let's go!"])
                  ShowText([""])
                  ShowText([""])
                  ConditionalBranch([0, 1520, 0])
                    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
                    ShowText(["\\n<Lazarus>So you're heading to that shrine...?"])
                    ShowText([""])
                    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
                    ShowText(["\\n<Sonya>Is something wrong, Uncle Lazarus...?"])
                    ShowText([""])
                    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
                    ShowText(["\\n<Lazarus>Nah...it's nothing."])
                    ShowText([""])
                    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
                    ShowText(["\\n<Merlin>............"])
                    ShowText([""])
                    ConditionalBranch([4, 382, 0])
                      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
                      ShowText(["\\n<Morrigan>Hey, old man... You've been glancing at me a lot. You having perverted thoughts...?"])
                      ShowText([""])
                      ShowText([""])
                      ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
                      ShowText(["\\n<Lazarus>Shaddup, you idiot."])
                      ShowText([""])
                      Empty([])
                    BranchEnd([])
                    Empty([])
                  BranchEnd([])
                  ExitEventProcessing([])
                  Empty([])
                When([1, "まだ行かない"])
                  ConditionalBranch([0, 4, 0])
                    ShowTextAttributes(["alice_fc5", 2, 0, 2])
                    ShowText(["\\n<Alice>I see... Then try not to carelessly approach it.\nThe air defense forces will fly after us and shoot us down."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 5, 0])
                    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                    ShowText(["\\n<Ilias>If that is so... Then try not to carelessly approach it. The air defense forces will fly after us and shoot us down."])
                    ShowText([""])
                    ShowText([""])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["galda_fc1", 0, 0, 2])
                  ShowText(["\\n<Galda>Kweeh..."])
                  ShowText([""])
                  ConditionalBranch([1, 23, 0, 48, 0])
                    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
                    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
                    ExitEventProcessing([])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([1, 23, 0, 99, 0])
                    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
                    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
                    ExitEventProcessing([])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([1, 22, 0, 148, 0])
                    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
                    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
                    ExitEventProcessing([])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([1, 22, 0, 248, 0])
                    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
                    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
                    ExitEventProcessing([])
                    Empty([])
                  BranchEnd([])
                  Empty([])
                ChoicesEnd([])
                Empty([])
              Else([])
                ConditionalBranch([0, 4, 0])
                  ShowTextAttributes(["alice_fc5", 0, 0, 2])
                  ShowText(["\\n<Alice>All right, we're landing on the Monster Continent. We need to make sure the air defense forces don't spot us..."])
                  ShowText([""])
                  ShowText([""])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 5, 0])
                  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                  ShowText(["\\n<Ilias>Now then, let us land on the Monster Continent so that we do not draw the attention of the Monster Lord's air defense forces."])
                  ShowText([""])
                  ShowText([""])
                  Empty([])
                BranchEnd([])
                PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
                FadeoutScreen([])
                Wait([120])
                Script(["forced_get_off_vehicle"])
                SetVehicleLocation([2, 0, 2, 0, 0])
                TransferPlayer([0, 2, 196, 94, 2, 2])
                FadeinScreen([])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 287
Name = "EV287"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→East: Hellgondo Cave, Hellgondo Shrine"])
    ShowText(["←West: Tartarus"])
    ConditionalBranch([1, 1139, 0, 0, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Our destination was the Hellgondo Shrine to the east. And the Tartarus is to our west...?"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Yes...but right now, going to the Monster Lord's Castle takes priority. The Tartarus here is probably blocked off anyways."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Yes...but for now, we should prioritize going to the Monster Lord's Castle. Besides, I would expect the Tartarus here has been sealed off by the Monster Lord."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I guess we'll set the Tartarus aside for later then. For now, we'll get some rest at the eastern shrine."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>Break time♪"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1520, 0])
        ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
        ShowText(["\\n<Lazarus>............"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 288
Name = "EV288"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Hellgondo Cave Remains"])
    ShowText([" "])
    ShowText(["※Entry is forbidden!!"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ConditionalBranch([0, 2611, 1])
        ConditionalBranch([1, 1001, 0, 37, 0])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Hellgondo Cave \"Remains\"...?"])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 2, 0, 2])
            ShowText(["\\n<Alice>We went to the Monster Lord's Castle in the parallel world of the past, didn't we? You should remember going through a cave that time."])
            ShowText([""])
            ShowText([""])
            ShowTextAttributes(["alice_fc5", 2, 0, 2])
            ShowText(["\\n<Alice>That cave is now sealed off, but...\nYou can enter it from the mainland side up to its halfway point."])
            ShowText([""])
            ShowText([""])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>If we've got time to spare, why don't we explore it for a bit? There might be some treasures inside..."])
            ShowText([""])
            ShowText([""])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>In the parallel world of the past, we traveled to the Monster Lord's Castle, yes? You must remember going through a cave at that time."])
            ShowText([""])
            ShowText([""])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>Presently, that cave is now sealed off, however... It looks like we should be able to enter up to its halfway point from this side."])
            ShowText([""])
            ShowText([""])
            ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
            ShowText(["\\n<Ilias>My nose has picked up the scent of treasure.\nIf we have time to spare, why not look inside for just a bit?"])
            ShowText([""])
            ShowText([""])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>Treasure, huh...\nIt'd be nice if there were some weapons or armor that could help us conquer the Monster Lord's Castle."])
          ShowText([""])
          ShowText([""])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Maybe we could check it out for a bit before we head to the eastern shrine...? Hmmm, what should we do."])
          ShowText([""])
          ShowText([""])
          ConditionalBranch([4, 202, 0])
            ShowTextAttributes(["bonny_fc1", 1, 0, 2])
            ShowText(["\\n<Bonnie>If there's treasure to be found, we have to go in!"])
            ShowText([""])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 66, 0])
            ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
            ShowText(["\\n<Vanilla>Treasure? We must search for it!"])
            ShowText([""])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 289
Name = "EV289"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Hellgondo Shrine"])
    ShowText(["The Monster Lord's Castle and Sealed Sinner's Prison are to the northeast from here!"])
    ConditionalBranch([1, 1139, 0, 0, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The Hellgondo Shrine is just to the southeast."])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>We should expect some fierce battles from here on out. This will be our last chance to rest up before entering the Monster Lord's Castle."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>We should expect some fierce battles from this point on. We should take this last chance to rest ourselves before entering the Monster Lord's Castle."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1520, 0])
        ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
        ShowText(["\\n<Lazarus>............"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 290
Name = "EV290"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Sealed Sinner's Prison"])
    ShowText(["The Monster Lord's Castle is north from here!"])
    ConditionalBranch([1, 1139, 0, 4, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>The Sealed Sinner's Prison appears to be southeast from here. But who is this sinner that was sealed there...?"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>He's the one who comes crawling out in that bizarre form. I suspect he was an unbelievable sinner..."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>............"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 291
Name = "EV291"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["West: Tartarus"])
    ShowText(["The Monster Lord's Castle is northeast from here!"])
    Empty([])

CommonEvent 292
Name = "EV292"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["West: Monster Lord's Castle"])
    ShowText(["Southeast: Sealed Sinner's Prison"])
    ConditionalBranch([1, 1001, 0, 38, 0])
      ConditionalBranch([1, 1139, 0, 5, 1])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>If we've gotten this far, the Monster Lord's Castle will be just straight ahead to the west.\nWe shouldn't be getting lost from here."])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>If we've gotten this far, the Monster Lord's Castle will be just straight ahead to the west. There should be no getting lost from here."])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>That said...the Monster Continent has a surprising amount of signs. I guess it's friendlier than I was expecting?"])
        ShowText([""])
        ShowText([""])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>The monsters here also tend to get lost rather frequently. There aren't many terrain features that can be used as landmarks."])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>It's because monsters are dim-witted...\nIf there were no signposts here, they would probably get lost."])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 293
Name = "EV293"

  Page 0
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>...Please give me a moment.\nI've just received a telepathic communication from Grand Noah."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["............"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>A high-ranking succubus was just taken into Succubus Village. She was lying near the village, with serious injuries..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>She is currently receiving treatment in Succubus Village. I have a feeling this succubus was apparently Alma Elma."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Alma Elma was found gravely wounded near Succubus Village..."])
    ShowText([""])
    ConditionalBranch([4, 57, 0])
      ShowTextAttributes(["inp_fc3", 4, 0, 2])
      ShowText(["\\n<Rumi>"])
      ShowText(["......?!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alma Elma stayed behind at the Monster Lord's castle to help. And despite sustaining life-threatening injuries, she managed to escape."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Then we should visit Succubus Village before heading into the Tartarus! We need to see if Alma Elma is okay!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well, I suppose it can't be helped..."])
    ShowText(["A powerful pawn would be essential to have before entering the Monster Realm."])
    ConditionalBranch([4, 56, 0])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami>"])
      ShowText(["I hope you're okay, Alma Elmaaa..."])
      Empty([])

    BranchEnd([])
    ControlVariables([1144, 1144, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 294
Name = "ガルダ着陸防止"

  Page 0
    Empty([])

CommonEvent 295
Name = "ガルダ着陸防止"

  Page 0
    Empty([])

CommonEvent 296
Name = "ガルダ着陸防止"

  Page 0
    Empty([])

CommonEvent 297
Name = "ガルダ着陸防止"

  Page 0
    Empty([])

CommonEvent 298
Name = "ガルダ着陸防止"

  Page 0
    Empty([])

CommonEvent 299
Name = "EV299"

  Page 0
    ConditionalBranch([13, 2])
      ControlVariables([22, 22, 0, 3, 5, -1, 0])
      ControlVariables([23, 23, 0, 3, 5, -1, 1])
      ConditionalBranch([1, 22, 0, 170, 0])
        ConditionalBranch([1, 23, 0, 204, 0])
          ConditionalBranch([1, 1143, 0, 3, 2])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The Central Tartarus is far too unknown!"])
            ShowText(["It's too dangerous to venture in without any preparations!"])
            SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
            Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1143, 0, 4, 0])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["It's finally time..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Below us spans the largest Tartarus in the world."])
            ShowText(["No one's ever been inside, and it's extremely dangerous."])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["So, we're about to head in, but..."])
            ShowText(["Are you prepared for this, Luka?"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Inside, powerful Apoptosis are likely waiting."])
            ShowText(["If we're not fully prepared, we won't make it to the depths..."])
            ShowChoices([["Make preparations", "Enter the Central Tartarus"], 1])
            When([0, "準備を整える"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Let's make a few more preparations."])
              ShowText(["We can't afford any mistakes here..."])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            When([1, "中央タルタロスに突入する"])
              PlayBGM(["RPG::BGM(@name=\"singun_demiurugosu\", @volume=100, @pitch=100)"])
              ShowTextAttributes(["alice_fc1", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Alright, let's dive in!"])
              ShowText(["Galda, take us inside!!"])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Galda>"])
              ShowText(["Kweeehh~~!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              ShowPicture([5, "iv_galda5", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Galda, with all of us on her back, dives into the massive rift in time and space! In an instant, we're battered by a fierce turbulence!"])
              ShowText([""])
              PlaySE(["RPG::SE(@name=\"Wind11\", @pitch=100, @volume=80)"])
              ShakeScreen([5, 5, 60, true])
              ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["This is the miasma current!"])
              ShowText(["If we get caught in it, we're finished!!"])
              ConditionalBranch([4, 34, 0])
                ShowTextAttributes(["micaelac_fc1", 4, 0, 2])
                ShowText(["\\n<Micaela-chan>"])
                ShowText(["Wow!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 36, 0])
                ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
                ShowText(["\\n<Lucifina-chan>"])
                ShowText(["So fun!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 401, 0])
                ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
                ShowText(["\\n<Gnosis>"])
                ShowText(["No way......"])
                ShowText(["My chaos detection radar is going off the charts—"])
                ConditionalBranch([4, 397, 0])
                  ShowTextAttributes(["shion_fc1", 2, 0, 2])
                  ShowText(["\\n<Zion>"])
                  ShowText(["Has your useless radar ever been useful at all?"])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 0, 0, 2])
              ShowText(["\\n<Galda>"])
              ShowText(["Kweh! Kweeehh~~!!"])
              PlaySE(["RPG::SE(@name=\"Wind11\", @pitch=100, @volume=80)"])
              ShakeScreen([5, 5, 60, true])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The violent shock and turbulence are worse than a typhoon."])
              ShowText(["We cling tightly to Galda's back to avoid being thrown off."])
              ShowTextAttributes(["sonia_fc3", 4, 0, 2])
              ShowText(["\\n<Sonya>"])
              ShowText(["Almost there..."])
              ShowText(["Once we're past this turbulent zone, we'll reach the corridor area."])
              ShowTextAttributes(["galda_fc1", 0, 0, 2])
              ShowText(["\\n<Galda>"])
              ShowText(["Kweh! Kweeehh~~!!"])
              ConditionalBranch([4, 382, 0])
                ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
                ShowText(["\\n<Morrigan>"])
                ShowText(["Hmph! Compared to the storm when my sister gets angry, this is nothing...!"])
                ConditionalBranch([4, 397, 0])
                  ShowTextAttributes(["shion_fc1", 4, 0, 2])
                  ShowText(["\\n<Zion>"])
                  ShowText(["Ah, that was tough..."])
                  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
                  ShowText(["\\n<Morrigan>"])
                  ShowText(["What on earth did I go through...?"])
                  ShowTextAttributes(["shion_fc1", 4, 0, 2])
                  ShowText(["\\n<Zion>"])
                  ShowText(["My limbs were torn off."])
                  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
                  ShowText(["\\n<Morrigan>"])
                  ShowText(["Hie~!"])
                  ConditionalBranch([4, 401, 0])
                    ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
                    ShowText(["\\n<Gnosis>"])
                    ShowText(["You all, it's an emergency..."])
                    ShowText(["Be quiet for a bit..."])
                    Empty([])
                  BranchEnd([])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              PlaySE(["RPG::SE(@name=\"Wind11\", @pitch=100, @volume=80)"])
              ShakeScreen([5, 5, 60, true])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Galda pushes forward with all her might, cutting through the turbulence..."])
              PlaySE(["RPG::SE(@name=\"Wind8\", @pitch=100, @volume=80)"])
              FadeoutBGM([1])
              FadeoutScreen([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowMessage("And then...")
              Wait([120])
              ErasePicture([5])
              ControlSwitches([5430, 5430, 0])
              Script(["forced_get_off_vehicle"])
              ChangeMapDisplay([0])
              TransferPlayer([0, 445, 18, 54, 8, 2])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1143, 0, 5, 1])
            ShowTextAttributes(["alice_fc1", 3, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["Alright, let's charge in like this!"])
            ShowText(["Galda, dive inside!!"])
            ShowTextAttributes(["galda_fc1", 1, 0, 2])
            ShowText(["\\n<Galda>"])
            ShowText(["Kweeehh~~!"])
            PlaySE(["RPG::SE(@name=\"Wind8\", @pitch=100, @volume=80)"])
            FadeoutScreen([])
            Wait([60])
            Script(["forced_get_off_vehicle"])
            ChangeMapDisplay([0])
            TransferPlayer([0, 445, 18, 54, 8, 2])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
